Healer
The Healer is one of 18 sub-types in the Rainwall system. Healers are based on the Medic Archetype, which are best at patching people up. These people are healers at heart, selfless. They operate best with high Aptitude and Psychological Influence scores. The other sub-types for the Medic are Herbalist and Shaman.
Description
The Healer seems to prefer an even mixture between the mystical and the scientific. And not only are they skilled at patching up friends and colleagues, they seem to enjoy fixing just about anything. Part Medic, part Fixer, the Healer is an ideal companion for groups that have neither.
Other Medic Sub-Types
- Healer - The Healer seems to prefer an even mixture between the mystical and the scientific. And not only are they skilled at patching up friends and colleagues, they seem to enjoy fixing just about anything. Part Medic, part Fixer, the Healer is an ideal companion for groups that have neither.
- Herbalist - The Herbalist prefers to heal with folk medicine rather than modern medicine. They understand that eventually modern medical supplies will run out, so being able to make your own remedies is something that makes them an asset.
- Shaman - The Shaman is part Herbalist, part Priest. They prefer to heal with natural remedies and the power of prayer. They are both wise and mystical, and have a deep connection with nature. They also possess an unnatural talent for dealing with animals.
Base Traits
If you choose to go with a ready-made character of the Medic Archetype, the base trait stats are as follows:
Medic Bonuses
- Medics automatically get a 4 skill rating in Medical and start with an Apothecary skill of 1.
- They also get 4 non-combat actions and 1 combat action per turn during combat.
- can upgrade Life Points at a cost of 1000 Experience Points for 5 LP
- can upgrade Mental Resilience at a cost of 1000 XP for 1 mental resilience point.
Healer Tricks
The following Archetype Tricks are available only to Healers.