Difference between revisions of "Arctix"

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The '''Arctix''' system is based on the three predominant pillars used to facilitate gameplay: [[Archetypes]], [[Traits]], and [[Influence]]. Everything a player character can do is based on these three things. The system utilizes a set of 10 d10 polyhedral dice for randomization and rules adjudication.
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The '''Arctix''' system is based on the three predominant pillars used to facilitate gameplay: [[Archetypes]], [[Traits]], and [[Influence]]. Everything a player character can do is based on these three things. The system utilizes a set of 10 d10 polyhedral dice for randomization and rules adjudication. Another main divergence from other roleplaying systems is that Arctix does not use character levels. It uses an "''a la carte''" system of upgrading stats by spending [[Experience Points]], giving players a greater degree of control and flexibility.  
  
 
==Archetypes==
 
==Archetypes==

Revision as of 01:35, 7 April 2020

The Arctix system is based on the three predominant pillars used to facilitate gameplay: Archetypes, Traits, and Influence. Everything a player character can do is based on these three things. The system utilizes a set of 10 d10 polyhedral dice for randomization and rules adjudication. Another main divergence from other roleplaying systems is that Arctix does not use character levels. It uses an "a la carte" system of upgrading stats by spending Experience Points, giving players a greater degree of control and flexibility.

Archetypes

All characters play as one of several archetypes: Medic, Charmer, Outlaw, Hunter, Fixer, or Merc. Each archetype offers specific advantages and disadvantages to gameplay.

Traits

Each character's skills and abilities are based on six different character traits: Aptitude, Charisma, Dexterity, Perception, Fortitude, and Strength. How well a character performs specific actions in-game are directly tied to these base stats, along with derivative skill stats.

Influence

Each character also has six influence styles to facilitate interaction with each other and with non-player characters. These styles are Psychological Influence, Social Influence, Economic Influence, Mystical Influence, Cultural Influence, and Force Influence.