Terminology

From Rainwall RPG
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This page contains common and important terminology.

  • Archetype - one of several types of playable character, each having its own specific abilities and bonuses
  • Arctix - the mechanics system of rules used by Rainwall RPG. It stands for Archetypes, Traits, and Influence.
  • d10 - a ten-sided polyhedral die. Rainwall RPG uses a set of 10 d10 dice for everything; this set includes one off-colored die and may include what is called a tens die
  • Damage - the number of Health Points taken away during a successful combat attack
  • Difficulty Rating - DR; how difficult a task is to complete on a scale of 1-10
  • Experience Points - XP; points players earn by accomplishing things and completing quests; used to purchase Upgrades
  • Gamemaster - GM; the person who is responsible for running a gaming session and acting as rules arbitrator, storyteller, etc.
  • Health Points - HP; a score that determines how much damage a character can take
  • Incapacitation - a stat whereby a character is unconscious
  • Increment of Success - IoS; the number of successful dice in a Skills Check that exceed the task's Difficulty Rating
  • Influence - one of six styles of influencing other characters
  • Initiative - a roll to see the order of effects and player turn in a given situation
  • Non-player Character - NPC; any character not played by a player, but controlled by the GM
  • Reflex - a score that determines how well a character is able to react to surprises and other things
  • Skill - a character's specific ability to do a particular thing
  • Skills Check - rolling dice to determine if use of a particular skill is successful
  • Trait - one of six attributes that determine a character's overall intrinsic abilities