Terminology
Jump to navigation
Jump to search
This page contains common and important terminology.
- Archetype - one of several types of playable character, each having its own specific abilities and bonuses
- Arctix - the mechanics system of rules used by Rainwall RPG. It stands for Archetypes, Traits, and Influence.
- d10 - a ten-sided polyhedral die. Rainwall RPG uses a set of 10 d10 dice for everything; this set includes one off-colored die and may include what is called a tens die
- Damage - the number of Health Points taken away during a successful combat attack
- Difficulty Rating - DR; how difficult a task is to complete on a scale of 1-10
- Experience Points - XP; points players earn by accomplishing things and completing quests; used to purchase Upgrades
- Gamemaster - GM; the person who is responsible for running a gaming session and acting as rules arbitrator, storyteller, etc.
- Health Points - HP; a score that determines how much damage a character can take
- Incapacitation - a stat whereby a character is unconscious
- Increment of Success - IoS; the number of successful dice in a Skills Check that exceed the task's Difficulty Rating
- Influence - one of six styles of influencing other characters
- Initiative - a roll to see the order of effects and player turn in a given situation
- Non-player Character - NPC; any character not played by a player, but controlled by the GM
- Reflex - a score that determines how well a character is able to react to surprises and other things
- Skill - a character's specific ability to do a particular thing
- Skills Check - rolling dice to determine if use of a particular skill is successful
- Trait - one of six attributes that determine a character's overall intrinsic abilities