Archetype Tricks
Archetype Tricks are special abilities that can only be used by characters of that specific Archetype. Upon Character Creation, players may choose one Archetype Trick for their specific Archetype. After that, players must spend Experience Points to purchase additional Tricks.
Medic Tricks
- Action Share - allows them to give some or all of their own action points to other players during a round
- Antibiotic Master - players in the party gain +2 to Immunity when rolling to fight off infection or disease
- Antidote - slows the effects of poison by 50%
- Blood Donor - can heal other characters by donating their own Life Points
- Bone Setter - broken bones heal 50% faster
- Divine Protection - +1 Character Difficulty Rating to hit while tending to any wounded comrade
- Heal Share - allows them to distribute (split) Life Points from medical supplies (consumables) amongst multiple characters
- Miracle Worker - has a 50% chance of preventing Permanent Effects to self or others (roll 2d10)
- Rejuvenate - naturally self-generates 1 Life Point per turn during combat without needing to use a consumable
- Suture Master - can stop bleeding by using a standard sewing kit
Charmer Tricks
- Angelic Appeal - other people will only attack the Charmer after another in their party has been attacked first
- Drunken Master - allows them to reap the full benefits of alcoholic consumables while limiting the negative effects by 1
- Lullaby - can sing a single person to sleep except during combat
- Pants on Fire - +2 Luck points toward any rolls while attempting to lie or bluff
- Rapid Fire - can fire off 2 arrows for 1 Action Point
- Recruiter - +1 Luck point toward any rolls while attempting to hire goons
- Rock Star Confidence - +1 Luck point toward any rolls while Performing
- Roll Cameras - +1 Charisma score while Acting in situations where getting caught would result in a high likelihood of death
- Sex Machine - +1 Luck point toward any rolls while seducing
- Yield to Me - +2 Luck points toward any rolls while attempting to persuade enemy combatants to surrender
Outlaw Tricks
- Black Market - gains a 10% bonus when buying and selling items (buying is 10% less than final price, selling is 10% more)
- Bladeslinger - +3 Luck points toward throwing a blade during combat (range 3x Strength in feet)
- Coward's Boon - +1 Character Difficulty Rating while taking cover (in addition to the automatic one)
- Disarmer - +2 Luck points toward any rolls during combat when attempting to disarm an enemy combatant
- Double Wielder - can do two attacks for 1 Action Point when dual-wielding edged weapons
- Ghost Mode - can hide completely in night or other visually challenging environments until they give away their position
- Lawless - +1 Luck point toward any rolls when interacting with a Regulator (law enforcement) type character
- Locksmith - reduces all lock and safe DR by 1
- Rogue's Choice - can choose how to spend Action Points during combat instead of being tied to the defaults
- Sneak Attack - +2 Luck points toward any rolls when attacking while sneaking
Hunter Tricks
- Ammo Finder - finds 50% more ammunition when scavenging
- Animal Magnetism - catches fish or traps animals 10% faster while camping
- Breath Control - +3 Luck points on rolls toward sniping if 2 combat action points are used
- Culinary Master - every food consumable they make by cooking also provides 1 Life Point per Cooking Skill Level
- Feel the Herd - if the Hunter can see at least 1 NPC during recon, they can sense if there are others with them, but never how many or where
- Harvester - can obtain 50% more plants from foraging
- Night Vision - does not suffer from negative perception effects of night
- Pacify - +2 Character Difficulty Rating while being attacked by creatures other than cybrids
- Prepper's Boon - can use the next pack size without needing the corresponding Strength stat
- Sixth Sense - can sense when a wild animal is somewhere within 100 meters, but will have to use recon to try to determine where it is
Fixer Tricks
- Armormaster - has automatic access to all armorsmithing recipes without having to find them from scavenging or trading
- Arsonist - +2 damage bonus to any weapons that deal fire damage
- Commo Specialist - can automatically fix and use any piece of communications equipment
- Fool for Tools - can use the next pack size without needing the corresponding Strength stat, but only to carry tool items
- Incite - can spend 1 combat action point to draw an attack away from another player onto themselves
- Maintainer - apparel and armor items degrade in condition at half the normal rate
- Power Miser - get an extra 2 uses from any battery or fuel powered item
- Rigged - armor and apparel deals 2 automatic damage to characters that inflict damage using unarmed combat
- Sledger - +2 damage bonus when attacking with any tool
- Unbreakable - can repair broken items
Merc Tricks
- Avenger - gains a damage bonus when attacking an enemy that just injured another player
- Death Smiles - gain an action point (either kind) whenever an attack results in death
- Fast Reload - can reload without using any action points
- Last Stand - gains a damage bonus when their Health Points are low
- Rally - all party members get a once-per-combat encounter bonus to attack
Purchasing Additional Tricks
Players can spend 2500 XP to buy an additional trick, except for Hunters, who may spend 2000.