Action Point

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Action Points determine how many things a player character can do during their turn. Outside of combat, each player gets 3 action points to spend during their turn. While many things simply cost 1 action point, some tasks might cost multiple action points to complete. If an action costs more than the amount of action points a PC has, it is either not possible or it may take more than a single turn to do (the Gamemaster can help you determine which). During combat, players get 5 action points per turn, however, their Archetype determines whether those are for non-combat or combat tasks:

Archetype Non-Combat AP Combat AP
Medic 4 1
Charmer 3 2
Outlaw 2 3
Hunter 2 3
Fixer 3 2
Merc 1 4

Increasing/Decreasing AP