Action Point
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Action Points determine how many things a player character can do during their turn. Outside of combat, each player gets 3 action points to spend during their turn. While many things simply cost 1 action point, some tasks might cost multiple action points to complete. If an action costs more than the amount of action points a PC has, it is either not possible or it may take more than a single turn to do (the Gamemaster can help you determine which). During combat, players get 5 action points per turn, however, their Archetype determines whether those are for non-combat or combat tasks:
Archetype | Non-Combat AP | Combat AP |
---|---|---|
Medic | 4 | 1 |
Charmer | 3 | 2 |
Outlaw | 2 | 3 |
Hunter | 2 | 3 |
Fixer | 3 | 2 |
Merc | 1 | 4 |
Increasing/Decreasing AP
- Players may temporarily increase AP with consumables, such as Launchpad Energy Drink
- Players may purchase additional action points for 25,000 XP per point.